X-COM
X-COM:
Add tons of money to your account:
Use a sector editor (such as Norton DiskEdit) and edit
LIGLOB.DAT in your saved game's directory.
Overwrite the first 8 bytes with
64 64 64 64 00 00 00 00...
You should get about 1.68 billion dollars. (In case you
are wondering, 64646464h is a hexadecimal number.
In decimal it is 1,684,300,900.) You can also use
FF FF FF 7F 00 00 00 00...
Which will give you about 2.1 billion dollars.
(7FFFFFFFh = 2,147,484,647)
I am unsure if I would call the following cheats, but the followingfeatures can certainly be unfairly
exploited:
1. Psi-Amp auto armament bug/feature
Your troops' psionic strength is discovered when they attend psionic training. However, if you
carry
Psi-Amps with you in your Skyranger, thePsi-Amps are automatically deployed to soldiers with
the
highest psionic strenth -- whether they've been to training or not. This allows you todiscover your
best psi
people without having them attend training. Keepthese people off the front lines; they'll make
much better
PsiCorps.
2. Scientist/Engineer salary bug/feature
You only pay salary to scientists and engineers who are at your base onthe first of the month.
To avoid
paying them salaries, transfer them toanother base before the first of the month. You won't pay
salary to
personnel who are en-route to another base.
3. Partially-spent clip bug/feature
At the end of an assault you'll have lots of partially used clips. Ever wonder why some clips are
returned
to inventory while others aren't? If a partially spent clip is loaded in a weapon, it is discarded at
the end of
the assault. If a partially spent clip is NOT in a weapon, that clip will be considered full and
collected at
the end of the assault. The moral of the story is to unload every weapon from fallen aliens and
soldiers.
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