Blast Chamber
Blast Chamber
BLAST CHAMBER
LIVES CODE:
Go to the Main Menu screen and with controller one press
Square,Left,Square,Right,Circle,Down,Circle,Up. Now go into Games option
and choose Solo Survivor. You will have chosen the one player mode, but
your lives will not go down.
Passwords
Enter at the Password Screen:
Ziggurat
NAEMMAAB
Backstab
MAGDIEAH
Fall N Arch
NINKPDME
Fugitive
MJKKAMKC
Rainbow
JODPIGEH
Lavapalooza
ICJABNA
STRATEGIES
THANKS TO ULTRA GP!
Straight from the gaming gurus at Activision itself
are some cool strategies on one of the years hottest
PSX games... Blast Chamber.
Multi-Player Strategies for Blast Chamber
ONE-EIGHTY
Whenever one of your opponents has the crystal,
jump on the 180 kicker. This will not only cause
them to fall to the floor and drop the crystal, it will
also disorient many players momentarily, giving you
all the time you need to scoop it up and run for the
reactor. Also, using the 180 kicker is the only way
you can get the power-ups. As you fall, try to
manipulate yourself slightly to pick up the power up
as you go by the center of the chamber. Paralyzer
and Mercuries just make it that much easier to
score.
LAUNCHACROSS
WARNING: Use this strategy only if you're on very
good terms with your friends and know for certain
that they are not prone to excessive violence
outside of the TV screen. First, use the launchers to
jump onto whichever cross the crystal is on. Now,
for the fun part: Wait. Don't try to score. Just wait.
As other players try to jump onto the cross to steal
the crystal from you, shove ëem before they land.
They'll fall back to the floor. If your opponents try
to jump onto the other cross to spin the chamber
and dislodge you from your position, use the
kickers on your cross to spin the chamber first,
while they're still in the air. Remember: As long as
you have the crystal, the time on your kill-clock is
stopped, while everyone else's precious seconds
are ticking away. When you finally do decide to
score, jump toward the center of the cube and land
directly on the reactor. NOTE: Some players may
have difficulty finding the exact position of the closer
of the two crosses. Just remember: That cross is on
the front wall, so jump along the front wall of the
chamber to land on the cross.
SPIKE CITY
The deadly combination of spikes and pits in Spike
City gives it one of the highest average body counts
of all the chambers. This same deadly combination
also gives you a clear path to victory. Since players
who are trying to run around and jump over the
spikes and pits have a tendency to die a lot, your
best bet is to pursue a path of passive resistance.
Simply put: Don't do anything. Just stay out of the
way of the spikes and pits. Watch the walls and
make sure that, if the chamber is turned, you wonít
fall into the spikes or pits, and keep your eye out
for opportunities. If the crystal should roll up to
your feet, pick it up. Dump it in a reactor. And get
back to a safe spot as quickly as possible.
Remember: In this chamber, your opponents will
destroy themselves much more often than you ever
could. Just sit back and let ëem do it. If you decide
to take a more aggressive route, however, just keep
repeating one phrase to yourself: 'I will not jump
diagonally over the spikes or pits.' Try it once.
You'll see why.
BLOW ME UP
The name of the game in this chamber is 'Keep
Away.' In other words, don't let anyone get hold of
the crystal. Ever. As your opponents go for the
crystal, just keep turning the fans on. They'll soon
find that it's near impossible to catch that thing while
both they and it are flying through the air. If the
crystal should happen to land along the front surface
of the cube which is not affected by the fans, then
either grab it if it's close to you and try to score, or
run to the nearest kicker and spin the chamber, if
it's not. You're friends may never speak to you
again, but at least you'll be a winner.
REVOLUTION
We don't call it 'Revolution' for nothing. With four
180 kickers and several 90 kickers peppered
throughout the room, thereís only one law in this
chamber: 'Spin or be spun.' The 180 come heavily
into play here, giving a huge advantage to any
Chamber-ite wise enough to use 'em. As the other
players try to get the crystal or score or pretty much
do anything else, jump on the 180 kicker and flip
the chamber. The more you do this, the more
disoriented your opponents become and the more
easily you can retrieve the crystal to score. For
maximum access to 180 kickers, make sure to grab
every Hi-Jump power-up you see, and use them to
bypass the launchers as you leap right onto the
kicker boxes.
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